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Sadly neither zone is a hot zone. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. If you don't like the scenery, zone over to City of Dranik. That is how GMs check. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. Owning any current expansion will also unlock these features. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort.
Good spots for gaining exp & aa's while AFK? | EverQuest Forums At 70 though, it starts to seriously lose it's luster.
Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! It does require player crafted items that may be harder to find, but not much harder I think. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Use mostly water pet in Classic era. I normally just move a group through various mobs, killing everything. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content.
Good leveling guide for Necromancer :: EverQuest Free-to-Play General By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. At 6-7 go into the middle cave and kill pumas. I don't know personally, just putting it here on their recommendation. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Clerics especially can race through here with their undead killing spells. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Erudin has some mobs that aren't kill on sight, so try not to kill them. The adds are just too intense. What that means is he just won't do anything. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . (Intelligence level, Upkeep and all that). A: You must be carrying the plat on you in order to pay your merc. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. There are some high level mobs there for the Berserker epic 2.0. Confidence is how many mobs you can pull above your level and the mercs without him running away. your mercenary comes equipped with the armor and weapons he needs. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. Q: How does shrouding effect my mercenary? Assist: Your merc will help DPS. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. Start killing everything around the front of the zone. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. The mobs are around level 28-29, so it's a lot of exp for your level. The north camp is the three rooms near Muramite Proving Grounds. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Go. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. EverQuest Leveling Zones - 1-15 Cooling Chamber does have a lot of undead in it for Paladins and Clerics. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. I just dislike this place in total. Murder the Rallosians, crystal golems, and frogs. 85% of the zone is undead. Read More! All rights reserved. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. So there is a level 75 vendor, 80, 85, 90 and so on. This is the furthest zone you can get to without progression unless they've removed requirements. The other room is basically in the exact same spot except on the left side of the map.
everquest warrior aa guide - Noble Offshore Get a PL, swarm lower level content, do some HAs. Don't know how popular that still is, but it's still not hard to get anything done. Murder the "of Fire" mobs from 65 to 68. I will annotate directions to the zones. Theres an important point to be made about this guide and why its successful. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. There is a big open courtyard almost as soon as you zone in. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. There are two main camps that youll use. As an alternative around 73, you can kill the pixies around the guild hall port in. If you haven't done the others, they are still accessible. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. Select the first HA he gives you, Into the Hills. Plenty of zone to go around. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. At first, just wait.
This is very repetitive, boring, and slow. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. They are undead and you will reap them with Slay Undead/Ward Undead line spells. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Then it starts to slow down. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The key is the respawn time for the zone. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. Or will he take it out of my bank? Also during spell cooldowns they will use agro reducing abilities. 1 of 2 Go to page. They are pretty well all headshotable by 63. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Kill them all. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. The mobs here are level 62-64. Stance: You're allowed to set the stance that you want your mercenary to be. Just want to provide some info that isn't multiple years old.
Mercenary equipment - Fanra's EverQuest Wiki In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). i.e. Balanced: This stance is exactly how it sounds. Here are some suggestions as to how to use these areas to hit max level. Great post. Everything has changed with the Seeds of Destruction expansion. So much so that I don't even include information on gear until then. The experience and potential money are fantastic though. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities.
Commands - EQWiki All rights reserved. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. There are only a small handful of places where you have to fight more than one mob if you don't want to. It's called No Heroism Without Fear and begins at Investigator Drolmer. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything.
EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Kill bears, wolves, and snakes near the zone line to Blightfire. Joined Feb 1, 2009 Messages 62 Reaction score 0 . The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. Do they take up a group slot? When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. They can take a long time, but with a little research and experience you can get the times down on her missions as well. It slows down a lot after 46 but is worth sticking out. I look at AFK Mercing as if the . How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. There is a little city area as well on the far side of the canyon that is a good place to set up as well. K. kyle123 New member. Inside the city, the Alarans come in groups of two or three or solo. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. At 55-62 move to very center area of the zone and kill bigger shades and vampires. I just want it known that this is an imperfect guide, just like every guide. This is no longer a viable leveling method. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. So make this the exception to my disdain of HA leveling. DO NOT USE FOLLOW HERE. I would suggest just not coming here. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Really good guide. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. It was something I have wanted to do for a while but never had the time to do. Buy the 950 Point Mount that provides levitation. The zone is very well spaced. A: Your merc will Dismiss himself. The shades there are the highest level normal mobs in the zone. At 12, all start killing gnolls or skeletal ogres. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries.
Adon's Quick Pet Guide for returning players on progression servers There are 2 nameds plus a named treant you can easily access if no one else is killing them. A lot of factors can go into a group or solo play. To upgrade your mercenary you have to complete SoD progression lines. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Abstruse armor is very serviceable. They are very social though and you may need some crowd control. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. I normally just wander here, murdering the Cthulian nightmares that abound.
Power Levelling - Zliz's EverQuest Compendium NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. A second thing to do would be to spend 10 dollars on Daybreak Cash. You will decimate all. That said, the HAs are the only thing that scale. It's very very easy to do, easily completed solo by all classes. Any commentary is welcome. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. The westside is still gangster though, so you can kill most of the stuff there. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. The north camp is the three rooms near Muramite Proving Grounds. I have never played F2P so I can't tell you how to negotiate that. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Mercenaries are the answer to Everquests "grind" and Must-Group to level. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. You will need help doing it though.
You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. At 20, open your map and begin trekking out toward the Stone Hive zone line. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. Everything is very social. You may finish them and have 30-45 minutes to wait. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. They will drain half your exp and do very little damage. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. I played a cleric for 9 years until I finally left. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. The north and east pathways are the ones to focus on. Go left from the giant hole in the ground after zone in until you get to a pond. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Hitting Ctrl+R to walk is very good idea here. Ah yes I always forget about this. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. I came back and my toons went from level 3 to level 10!!! You must log in or register to reply here. He drops a key to access the first black reaver room and open up access to the second floor.
Mercenaries - Fanra's EverQuest Wiki It's a very easy zone to level in without much drama. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Also assuming you don't have access to a Druid or Wizard. This amounts to tens of thousands of AA's. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. WHY PLAY LIVE? I have masochistic friends who swear by it though. Nameds here hit like runaway freight trains though. That spot is, like, the ideal afk spot.
everquest afk mercenary leveling guide - Acting-jobs.net Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. If you don't mind having to fight your way in every time you zone in, murder farmers. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Healers have a chance of actually rezzing you! There are some guides if you wanted to bot it but in general this community does not promote AFK anything. This should be a priority. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Only thing that sucks is most of the mobs do AoE damage. A properly set up box group can do everything but the final mission easily. Some are also scattered amongst the buildings, just use "Find" to locate them. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone.